Chapter 6 – Playing a game and gameplay
So what is meant by gameplay?.. gameplay could be said to be a term that is found in a review and given a score or quality marking depending on the players experience whilst their interaction with a game. To make gameplay what it is and to make gameplay a memorable experience various team members have to come together and design a game that works as a whole. Every feature and every idea has to coincide with each other to make it look like as if it was thought out by one person and the next thing you know it’s a DVD in a game shop. Bringing various artists and specialists into the picture introduces new ideas and new ideas means some concepts or ideas may not run side by side with each other because of the different styles and ways various programmers and sub level designers work. To say what I’ve said again gameplay is what makes a game playable or what makes a game fun or crap. Gameplay to me defines if the game is worth playing or not because most of the times before you play a game you hear or read about it in a magazine review or on the tele or some other form of an advert and every time the game is being reviewed the reviewers discuss the game play and base their judgment on that and then give it a rating.
To achieve this so called gameplay many programmers and designers have to create ‘the perfect game’ and this comes through great ideas and ingenuity. Some of the earliest games had just that and that’s what made them great, compared to now we would only play them for a certain sentimental value otherwise they are not the type of games that would entertain you now, and if great games like that weren’t around then would gameplay really be different now? One of the earliest and first prospective 3D game ever made was supposed to be ‘Battlezone’, ‘Doom’ or even ‘Wolfenstein 3D’, I actually remember ‘Quake’ being my first ever 3D game although I maybe can agree with Doom being one of or the first 3d game ever.
Different games require different types of game design and design principles. All the high tech games that are made in the modem ages require a team of people working together creating a masterpiece. Each individual gives their own input and therefore has their specific talent or skill included in the game where as you can get a game might that is based on a design of a particular person or someone’s vision to make or create a particular atmosphere, but in reality a game requires specialists doing their part in order to achieve a common goal. Each game differs from each other in terms of how it’s made and developed, and this is mainly due to the type of game. If it’s a huge game like say an MMORPG like ‘World of Warcraft’ then its requires loads of analysts and programmers as well as designers, editors, creators and directors to manage, maintain and above all create such a big environment. On the other hand you can get a game like say EA’s ‘FIFA ‘07’ where the design template and characters are already mapped out from previous versions and all you have to do is simply remap some textures and tweak the game to create a better version of what you already had and that may only require a small team of programmers re-editing the game code.
I like playing most games and I can safely say I’ve played most games that have been out recently. Games appeal to people in different ways and to me a game is great if its one person’s vision put down into paper. I believe that because I think I’d make a great game if I could put it down on paper and usually that’s the hardest part of making a game. Games that appeal to me the most are games that have a lot of thought and time put into them and not just that but games that leave the space and potential for an expansion pack or a sequel because that means they’ve not just thought about that game but thought past that game and that to me makes a great game. Another thing that makes me say ‘ great fcuk*** game’ is a game that doesn’t just go from stage 1 to stage 10 and then say ‘The End’ but a game that starts from Stage 1 and then just carries on so there’s endless possibilities.
To achieve this so called gameplay many programmers and designers have to create ‘the perfect game’ and this comes through great ideas and ingenuity. Some of the earliest games had just that and that’s what made them great, compared to now we would only play them for a certain sentimental value otherwise they are not the type of games that would entertain you now, and if great games like that weren’t around then would gameplay really be different now? One of the earliest and first prospective 3D game ever made was supposed to be ‘Battlezone’, ‘Doom’ or even ‘Wolfenstein 3D’, I actually remember ‘Quake’ being my first ever 3D game although I maybe can agree with Doom being one of or the first 3d game ever.
Different games require different types of game design and design principles. All the high tech games that are made in the modem ages require a team of people working together creating a masterpiece. Each individual gives their own input and therefore has their specific talent or skill included in the game where as you can get a game might that is based on a design of a particular person or someone’s vision to make or create a particular atmosphere, but in reality a game requires specialists doing their part in order to achieve a common goal. Each game differs from each other in terms of how it’s made and developed, and this is mainly due to the type of game. If it’s a huge game like say an MMORPG like ‘World of Warcraft’ then its requires loads of analysts and programmers as well as designers, editors, creators and directors to manage, maintain and above all create such a big environment. On the other hand you can get a game like say EA’s ‘FIFA ‘07’ where the design template and characters are already mapped out from previous versions and all you have to do is simply remap some textures and tweak the game to create a better version of what you already had and that may only require a small team of programmers re-editing the game code.
I like playing most games and I can safely say I’ve played most games that have been out recently. Games appeal to people in different ways and to me a game is great if its one person’s vision put down into paper. I believe that because I think I’d make a great game if I could put it down on paper and usually that’s the hardest part of making a game. Games that appeal to me the most are games that have a lot of thought and time put into them and not just that but games that leave the space and potential for an expansion pack or a sequel because that means they’ve not just thought about that game but thought past that game and that to me makes a great game. Another thing that makes me say ‘ great fcuk*** game’ is a game that doesn’t just go from stage 1 to stage 10 and then say ‘The End’ but a game that starts from Stage 1 and then just carries on so there’s endless possibilities.


